Tech Layoffs Tracker

July 31, 2026

Tencent's Lightspeed LA Cuts 80 Jobs as Last Sentinel Changes Course

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Tencent's Irvine studio confirmed about 80 layoffs July 29 after internal playtests reshaped its high-profile Last Sentinel, the same week Intel's still-undisclosed Data Center and AI Group cuts produced a first concrete number: 103 Santa Clara roles, effective August 15.

July 2026 so far (through July 31): roughly 16,888 precisely counted layoffs across 32 companies, up from about 16,705 across 30 through Wednesday, as Lightspeed LA (80) and the first confirmed slice of Intel's Data Center and AI Group cuts (103) enter the count.

Lightspeed LA cuts about 80 as Last Sentinel changes direction

Tencent's Lightspeed LA studio confirmed roughly 80 layoffs on July 29, tying the cuts to a change in the creative and development direction of Last Sentinel, the near-future Tokyo action game it announced at The Game Awards in 2023. The Irvine, California studio said internal reviews and playtests led it to reconsider the project "to deliver the experience players expect," and that it remains open and committed to the North American market (godisageek, Inven Global).

The number, about 80, was reported by GamesBeat and confirmed by the studio in a statement to IGN. Lightspeed LA said it is treating affected staff "with compassion and respect, offering comprehensive support and, where possible, the opportunity to transfer internally," an option that extends across the wider Lightspeed organization rather than only the Last Sentinel team.

This is not an AI-substitution cut. The mechanism is a creative reset on a single high-profile title, the same commercial-failure-and-pivot bucket as ZA/UM's Zero Parades, 1047 Games' Empulse, and OtherSide's collapse. What makes it worth watching is the parent. Tencent has been quietly pulling back its Western studio bet: TiMi Montreal, another Tencent-owned studio, shut down without shipping a title, and Lightspeed itself recently opened a new Japan studio under director Hideaki Itsuno. A confirmed 80-person cut at the studio behind one of Tencent's biggest Western-pipeline announcements is a sharper signal than its "we remain open" framing suggests. Tally: +80, counted (gaming/entertainment-tech, Tencent subsidiary).

Intel's Data Center and AI Group cuts get a first number: 103 in Santa Clara

Intel's Data Center and AI Group layoffs, announced July 20 to 21 with the scale deliberately left undisclosed, have produced a first concrete figure. California WARN filings show 103 permanent cuts across four Santa Clara offices, effective August 15: 67 at the SC-12 building on Juliette Lane, 24 at the Robert Noyce Building headquarters, 10 at another Juliette Lane site, and two at a Laurelwood Road location (Silicon Valley Business Journal, TrendForce).

Intel told CRN the reductions are part of aligning the Data Center Group "to ensure it has the right roles and skills," and that product commitments and roadmaps are not affected. Affected workers get outplacement services through Lee Hecht Harrison for up to six months, and none have bumping rights.

The 103 is the California-confirmed slice of a cut whose global total is still undisclosed, so it is a floor, not the full count. The irony that drew readers to this storyline all month holds: Intel is trimming jobs in the division whose revenue is growing on AI demand. DCAI hit $6.3 billion in the second quarter, up 59 percent year over year, and CEO Lip-Bu Tan said on the earnings call that demand exceeds supply. Intel's global workforce has fallen from about 132,000 in 2022 to roughly 81,000 today, a roughly 40 percent drop in four years. Tally: +103, counted as the confirmed California portion, with the global DCG total still undisclosed.

Tracking

Xbox reset. 1,600 of the 3,200 scheduled cuts remain through fiscal 2027. The WARN separations, id Software's 136 in Texas, ZeniMax Online's 213 in Maryland, Obsidian's 52 in California, and 605 in Washington, become effective September 4. Satya Nadella told last week's earnings call that Xbox is being "reset for long-term growth" with a return promised in fiscal 2027, and no further headcount was disclosed. Double Fine's 23-person cut, covered July 29, was the first of the four spin-off studios to shed a third of its staff to self-fund independence.

Meta AI-layoff lawsuit. The 4,665 WARN separations from the May cut became final July 22. The visa-holder declaration Judge William Orrick ordered is past its July 23 deadline with no public reporting on what Meta submitted. The next real moment is the preliminary injunction hearing August 24, when the AI-selection question returns with evidence.

ServiceNow. The "several hundred" cut, a low single-digit percent of about 30,000 and the second round of 2026, remains range-reported and outside the precise tally. A San Diego WARN covering 133 roles, more than half senior or director level, is effective September 28. The sharpest line in this week's coverage came from an employee: "I woke up and saw a separation notice in my personal email at 6:53 am."

That’s the reading for this issue.